A downloadable game for Windows, macOS, and Linux

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Werewolves and Wanderer

Version 1.2.3 for Commodore OS Vision and Linux. Older versions (1.2.2) available on Microsoft Windows and MacOS X.

http://www.brigadiercomputers.com

Starting the Game & System Requirements

Decompress the downloaded file. Then run the game on Commodore OS Vision/Linux by double clicking on the WAWCOS2 file. For Windows run the WAW.exe file.

A  PC (Pentium or higher) running Commodore OS Vision or Linux is required. The Windows version runs on v7 up through v11.

Concepts

This is a Graphical Interactive Fiction game. You, as the player, read a story narrative and interact with it by selecting from options presented to you.

The goal is to work your way through the narrative until you reach the end of it. At the beginning of the game you are put into a situation and must work through it for the remainder of the game.

There is only one level to complete in this game.

Game Introduction

“Werewolves and Wanderer” is based upon a game of the same title as written by Tim Hartnell. It is from his book, “Creating Adventure Games on Your Computer,” written in 1983. The game was originally programmed in BASIC, and the book is available online at atariarchives.org. Although this game is based upon Tim Hartnell's book, alterations to the game, including a new Graphic User Interface, have been made along with some bug fixes that were discovered.

The Story

This Adventure, WEREWOLVES AND WANDERER (where you are the wanderer, and the werewolves and other unsavory creatures inhabit the imaginary environment you are about to visit), takes place within an ancient, abandoned, stone castle.

You read about the castle in a faded letter you found in a trunk left to you by your grandfather. Unfortunately, you could only find the second page of the letter, so you are not sure of the full story. However, from the page remaining, you understand the castle was abandoned centuries ago after a curse was placed on the inhabitants by an old witch who had been evicted during a particularly harsh thunderstorm. The king's wife was ailing, and he (wrongly, as it turned out) blamed the witch for his wife's illness. He thought by throwing the witch out, her malignant influence on his wife would cease. This did not happen, and his wife became more and more ill, and finally died.

Her last days were not peaceful. The old woman's curse brought a reign of terror to the castle, as many odd creatures and ghosts took up residence within the castle. Finally, the king and his court could stand it no more, and they fled from their former home, never to be heard of again.

The creatures invoked by the witch stayed on, and are living there still. You are about to enter their realm...

And so your adventure begins...

Controls and Controlling

The story narrative is presented in the left window pane. A story related graphic is presented on the top right while your interactive choices are presented below the graphic.

Read the narrative on the left then use the mouse and left click an option on the right. The results of your selection will be written within the narrative on the left.

Scoring

Scoring is calculated at the end of the adventure.

30 For each monster defeated

x2 For each treasure piece in inventory

1 For each food piece in inventory

65 Sword

95 Axe

85 Fur cloak

Game Features & Hints

Monster and treasure placement is random. It changes between games as well as during gameplay. So what seems as an empty room one time may not be empty the next time it is entered. After all, it is a magical castle.

There are a few traps and one-time events that happen in the adventure. Such features are reset for the next adventure through the castle.

Saving and Loading Games

The saving and loading of games is not available. Gameplay is rather short, so a save game feature was left out.

Comments & Feedback

Your comments are needed! Please send them to david@brigadiercomputers.com. If you are interested in additional levels, then please also express your interest. You may also use the Contact Us form on the website to leave comments.

Credits

Game Design & Concept by Tim Hartnell. Additional programming and modifications by David Roland (david@brigadiercomputers.com).

Other Games Available

Additional games are also available. Browse to BrigadierComputers.com to obtain more information about them, to receive free game updates, and to receive info on current developments.

License

This game is public domain. However, please consider a donation for covering costs of development software to continue development.

Copyright

Copyright (c) 2012-2025 BrigadierComputers.com. All Rights Reserved.

Version Update Information

Version 1.2.3

 Minor changes and bug fixes

Version 1.2.2

 Changed and added images for each room in the adventure.

Version 1.2.1

 Changed introductory text such that the beginning portion starts at the top of the

screen rather than being scrolled off the screen.

Version 1.2

 Changed font size on button text to 12 point for better readability.

Version 1.1

 Minor bug fixes

 Changed main graphic

 Changed and enlarged resolution of main window.

Version 1.0

 Game released.

Disclaimer

AUTHOR IS PROVIDING THIS SOFTWARE AND THE ACCOMPANYING FILES "AS IS". AUTHOR DISCLAIMS ALL WARRANTIES, CONDITIONS OR REPRESENTATIONS (WHETHER EXPRESSED OR IMPLIED, ORAL OR WRITTEN) WITH RESPECT TO THE SOFTWARE AND THE ACCOMPANYING FILES. AUTHOR DOES NOT WARRANT THAT THE SOFTWARE WILL FUNCTION WITHOUT INTERRUPTION OR BE ERROR FREE, THAT AUTHOR WILL CORRECT ALL DEFICIENCIES, ERRORS, DEFECTS OR NONCONFORMITIES OR THAT THE SOFTWARE WILL MEET YOUR SPECIFIC REQUIREMENTS.

Download

Download NowName your own price

Click download now to get access to the following files:

wawcos2_123.zip 15 MB
Werewolves.zip 15 MB
Werewolves_Mac.dmg 15 MB

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